I am a Senior 3D Artist with a focus on creative commercial post production. My role includes hard surface modeling, layout, rigging, animation, matchmove and 3D pipeline development. My 3D software of choice is Autodesk Maya that I've been using for more than 20 years, and I use 3D Equalizer for matchmove.

I have also developed my own custom Maya tools for post production specific 3D pipeline.